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SiC1

2
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A member registered Jul 11, 2022

Recent community posts

There is a WaterPump in the game, if you are unable to find it in your building inventory you dont yet have it and you need to find it world around, "dominating the right sector".

The whole thing work as a way to change how some aspects of the game ( aspects in range of processors power) happens in one match, where the especific processor exist.

Common examples are;You can change how a factory work, or how a unit work,making it more efficient or more usefull; "you can make units understand that they have low health so they stop going foward and start searching for healing points".


The code inside the processor starts Above and ends below,and the processor gives to you a bunch of tools that when well organized can make a coherent process of actions,all the tools have a purpose and explain it would take a book,that im probably not capable to write.


A way to study it or understand if you are making sense while using these tools is: placing a micro processor and linking it with a message block (by clicking the processor, making a range circle appear, and then clicking the message block), then  placing inside the procesor a command to "Print Flush" and "Print", the "print flush" make the preocessor read the message block writed inside the command as valid, and the "print" make the processor use it as a book "where you only write results". It will make the processor talk with you. is good to remember that everything inside the print command writed betwen (") will be readed as a word not a code working: if you write ( @unit ) and the processor have a "nova" bind command, the message block will say "null" if the nova doesnt exist and will say whoever unit is in the bind if it exist, otherwise if the print command have ("@unit") the processor will read it as a word and only will write in the message block ( @unit ) without really talking with you, since it dont update. 

There is also the concept of x and y axis, where x is horizontal position and y is vertical position,some commands give you an "automatic number" based on detection, sometimes you will need to sense it in other ways. Like "Locate" command, in this case the game gives to you a outx and outy that works as "where it was detected in x and y", so in this case if you want a unit to move towards it you just need to write outx and outy in the move or approach command.


theres a "hidden" way to say to a processor to detect his own position, @this,@thisx,@thisy.


The micro processor have speed to process some mount of information and the bigger ones have more speed to process more information, if you put lot of information in the small processor it starts to lag and look slow since it read above towards down (it will take more time to reach lower levels), they essentialy dont have any differences besides that, if we are speaking only about coding, of course the bigger ones take more space and the last one need cryo to work... 


i think if you really understand what is in this comment you have the beginning of a base to learn more.